Quick update, finished the texture for the dome over the weekend. Exported from Mari as five 4k textures for diffuse, same for bump map. Only need a quick reflection glossiness map and I'm ready for rendering.
Sunday, January 20, 2013
Tuesday, January 15, 2013
Next stop, Turtle City
So, I'm finally closing in on ending the turtle project. Just thought I'd post a few of the iterations that have come and gone for you all to see.
First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.
Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.
This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city. Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.
I'm not sure if I like turtles anymore.
First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.
Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.
This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city. Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.
I'm not sure if I like turtles anymore.
Friday, December 21, 2012
Quick sculpt 12.21.2012
Well, seeing as I've been informed that the world is about to be covered in lava made from aliens and eaten by the mayan god of eating stuff, I figured I'd sketch a quick alien dude.
Labels:
3D,
animation. modeling,
art,
CG,
character,
sculpt,
speedsculpt,
vfx
Saturday, December 1, 2012
Concept / paintover
What little spare time I've had these past 6 months have mostly gone into getting on top of things as far as the full creature pipeline goes. This has entailed a lot of time trying to learn about vray, proxies, displacement maps, SSS shaders, comping render passes in Nuke and that whole bag of fun. As a part of this I've been playing around with a giant turtle scene, where the idea was to have a city under a glass dome on top of its back.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
Tuesday, June 12, 2012
Quick sculpt and Monster Month
Hey y'all.
Another morning coffee quick sculpt. I also put in a rough start of what hopefully will be the first of many monsters this month. Inspired by Caesar Dacol's ongoing Monster Month, where he sculpts (in clay) a new monster design every day for a month, I thought I'd try doing the same for each week day for at least a while, as long as work and time permits it. I'll keep going with this one tomorrow, then on to another one on Wednesday.
Another morning coffee quick sculpt. I also put in a rough start of what hopefully will be the first of many monsters this month. Inspired by Caesar Dacol's ongoing Monster Month, where he sculpts (in clay) a new monster design every day for a month, I thought I'd try doing the same for each week day for at least a while, as long as work and time permits it. I'll keep going with this one tomorrow, then on to another one on Wednesday.
Saturday, May 26, 2012
Quick sculpt 05.25.2012
Found myself with an hour to spare, so I did some more work on the last one I posted. Hands and ears still in a very rough state. Might take this one all the way through the pipe, it's growing on me.
Tuesday, May 22, 2012
Speed sculpt 05.22.2012
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