Saturday, May 29, 2010

Updates a'hoi!

I said I would post something, didn't I?
I put on some obscure electronica music (which I never fucking listen to normally, but I've seen so many awesome artists overdub their timelapse videos with it, so I figured I'd try to get in on some of that positive mojo) and sculpted away. Here's what I got after about an hour and a half.



Now I've got to listen to some Symphony X tunes before bed so I don't turn into some headband wearing, glowstick waggling pussy while I sleep. Heavy guitars fo' life fool!

Sleep tight,
L

Friday, May 28, 2010

Showreel anno 2010

So, it looks like my current main gig might be on its way down the fucking drain. The company I'm currently at (which I wont name here) has had a tough time the past year on the financial side, so the writing has been on the wall for a good while. So, just in case that should happen (God forbid) and everything goes to shit, I am going to need to freshen up on how to be a real artist, as well as get crackin on a new showreel.

I have planned on working on the reel for 8 weeks, primarily after work and on weekends. I do also have a shitload of overtime compensation leave I have to spend, so I'll be taking some time off of work between now and my 4 week summer vacation coming up in July to work on the reel.

So, what will be on this reel of which you speak?

Well, as I haven't had the time or energy to work on any personal projects outside of work, I pretty much have to drum up most of it in the aforementioned 8 week period. I have managed to dig up a few clips from work projects that might be decent enough to warrant a spot on a showreel, but they are few and far between. Here is the lineup I've been thinking of doing:

1: A new character model, short breakdown of sculpt and textures.
2: A spin of the new character model, posed and placed in an environment, with a breakdown showing the parts of the final composition (model, environment, set pieces, atmospherics etc.)
3: Creating a short VFX shot, doing some explosions, particle effects, smoke etc in a live footage.
4: A mix of work projects and some older personal stuff to show variety

Timeline

Week 1
- I just spent the first week gathering material from work projects, figuring out a concept for the new VFX shot and the new character, as well as writing a new CV.

Week 2 - Making and finalizing the new VFX shot

Week 3 - Creating the base meshes for the new character, both body and gear. Begin sculpting the main anatomical forms and begin sculpting the head.

Week 4 - Sculpting the head

Week 5 - Sculpting the body

Week 6 - Texturing body, head and gear. Setting up the environment for the spin shot.

Week 7 - I'm going away on vacation that week, so I might get that much work done. I I have some time left over I'll probably try to work on the environment some more.

Week 8 - Posing the character, placing it in the environment. Rendering the spin shot. Finalizing the full comp for the reel.


So, there you have it. There's a hell of a lot to do, so much I've in fact had to swear off porn for a while, and I'm not yet fully convinced I'll be able to pull it all off in 8 weeks. But I'll try, and now at least there will be regular updates on this here blog. I mean, it's not like I have a choice. I hear things cost money. And that the only place to get some of those moneys are from having a job. So, yay, right?

Peace
L