Thursday, February 3, 2011

Reelshot - Update #06

Evenin'.

Just figured I'd post a quick update before I hit the sack for the night. Today, I've been a little all over the place. I've textured some more of the missile, laid out UV's for the RPG, roto'ed and placed camera projections of 3 riot police characters into the virtual set, and played around with the basic skin tone concepts for the main character for about 15 seconds and revised the gear selection a bit.

In other news, I might be doing some freelance work over the next few weeks before I leave for Bali, which may force me to push the production schedule some. Hey, paid work trumps all, ok?


Lars




Wednesday, February 2, 2011

Reelshot - Update #05

Just a quick wip screengrab for the texture on the missile from the RPG. The text on the side is not really set in stone yet, might figure out something more clever..er. Some more character stuff to come in the next days.


Lars

Tuesday, January 25, 2011

Reelshot - Update #04

A quick update today. Here is the base mesh for the RPG missile. A lot of the detail will be in the texture, as a painted on skull on the front tip, and some snarky text written on the side.

Lars



And by the way; if you're reading this, and I know from the stats that some of you are, feel free to leave a comment or two. Don't be a douchebag.

Monday, January 24, 2011

Reelshot - Update #03

Here is where I'm at as far as the character goes right now. At the moment, I'm about a day and a half behind schedule, but I hope I'll be able to catch back up with most of the lag over the course of the coming week.

There are still some minor tweaks to be done to the sculpt, but it's getting there. Not going to do much more detailing on the body itself, as much of it will be covered by clothing anyway. I have also built parts of the set, started setting up camera projections for the surroundings etc; might post some of that later.

Lars


Monday, January 17, 2011

Reelshot - Basemesh : RPG

So, today was the official base mesh day here at the bunker. It's taken a little time to ween me off of 3DS Max after using that at work for a couple of years, but man is it good to be back in Maya. It's like going from from fucking notepad to MS Word. All of the sudden there is all sorts of fonts, colored text and clipart and shit.

Here is a work in progress of the basemesh for the RPG I posted the concept for a couple of posts ago. Still missing the sights and the locking mechanism for the backdraft section (the tapered part at the back end of the launcher).

I'll probably end up copying the locking bolt from the Carl Gustav RFK, since that is a piece of tech I am very familiar with. I have sort of a love/hate relationship with that thing from back in the army; it is a great piece of tank busting equipment, but it weighs a fucking shit ton and trust me, after lugging around that guy for a couple of weeks straight you really feel like showing all 84mm's of the business end of that thing in your mouth and blowing your fucking head off.

Ah, those were the days..


Well, according to the production plan I never got around to posting, I'm supposed to start sculpting the character model tomorrow, so I better get cracking on the base mesh for that. I guess there still is no sleep for the wicked. Or the unemployed.

Lars


Thursday, January 13, 2011

Sketch #002

Been picking a little more on this between working on the showreel shot and sleeping. More updates on that later today. Probably.

Lars

Monday, January 10, 2011

Reelshot - Concept : RPG

Concept sketch for the main characters missile launcher.

Warmup time

Here is a quick sketch I did tonight, sort of a warmup exercise to try to get somewhat back into the groove of things before I start the next 5 weeks. 5 weeks of doing insane hours making a new shot sequence for my showreel. Still in need of a lot of work, but hey. What do you want for nothing?
I'll try to post the production plans some time next week, as well as any updates when possible. It will definitely get rough, but with the job market for VFX guys in Oslo these days you have to have a kick ass reel to land any gigs, and lets just say that mediocre oil sector animations tend to not float any other boats than oil tankers.

Tomorrow is the first of 2 concepting days, making concepts for the set, and a space tech RPG. Yeah.

Lars