Taking a brief pause from Mari and the seven hundred textures left for the orc project, I started playing around with blocking in some high frequency skin detail for the monster bust / quick sculpt thingy.
Spent most of last night trying to take some high res close up shots of my own mug to use for the skin texture on the orc. While looking at pics of myself at night is already one of my favorite passtimes, it does leave you with feeling somewhat narcissistic. I also made a soft box for my camera flash using toilet paper. Yeah..
Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts
Thursday, October 3, 2013
Wednesday, September 25, 2013
Thursday, August 22, 2013
Quickie 03 - Orc #05
Yeah I should probably change the name of this series of posts, months and months hardly count as "quickies".
Here is a quick update, starting to put things together in Maya, setting up shaders, displacements and whatnot.
Here is a quick update, starting to put things together in Maya, setting up shaders, displacements and whatnot.
Thursday, April 18, 2013
Wednesday, March 20, 2013
Quick Sketch
Just another quick morning ditty from yesterday, smiling alien dude what has glowing crystal in his skull. Because why would'nt he?
Tuesday, January 15, 2013
Next stop, Turtle City
So, I'm finally closing in on ending the turtle project. Just thought I'd post a few of the iterations that have come and gone for you all to see.
First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.
Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.
This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city. Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.
I'm not sure if I like turtles anymore.
First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.
Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.
This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city. Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.
I'm not sure if I like turtles anymore.
Monday, May 7, 2012
The Hulk
So, guess what movie I went to see last night? :)
The Avengers, while also containing plenty of other great VFX work from among others ILM, has work by one of my favorite artists, Kris Costa. His work on the Hulk and the huge worm thing was seriously amazing. We got to see a 4k projection in stereo, which is absolutely the way to go if you have the possibility. Loved the movie, go see it. Or we're no longer friends.
I also went straight home and started to play around in zbrush with making my own Hulk model. This is where I left off, but I'll certainly keep on working on this later.
The Avengers, while also containing plenty of other great VFX work from among others ILM, has work by one of my favorite artists, Kris Costa. His work on the Hulk and the huge worm thing was seriously amazing. We got to see a 4k projection in stereo, which is absolutely the way to go if you have the possibility. Loved the movie, go see it. Or we're no longer friends.
I also went straight home and started to play around in zbrush with making my own Hulk model. This is where I left off, but I'll certainly keep on working on this later.
Thursday, May 3, 2012
Speed sculpt 05.03.2012
Quick sculpt I did this morning to warm up for a days work, took about an hour or so. Trying to crank one of these out in about that timeframe each morning, hoping for the old "practice makes perfect" thing to kick in. Any day now...
Labels:
3D,
anatomy,
human head,
sculpting,
zbrush
Sunday, April 15, 2012
Monday, January 24, 2011
Reelshot - Update #03
Here is where I'm at as far as the character goes right now. At the moment, I'm about a day and a half behind schedule, but I hope I'll be able to catch back up with most of the lag over the course of the coming week.
There are still some minor tweaks to be done to the sculpt, but it's getting there. Not going to do much more detailing on the body itself, as much of it will be covered by clothing anyway. I have also built parts of the set, started setting up camera projections for the surroundings etc; might post some of that later.
Lars
There are still some minor tweaks to be done to the sculpt, but it's getting there. Not going to do much more detailing on the body itself, as much of it will be covered by clothing anyway. I have also built parts of the set, started setting up camera projections for the surroundings etc; might post some of that later.
Lars
Thursday, January 13, 2011
Sketch #002
Been picking a little more on this between working on the showreel shot and sleeping. More updates on that later today. Probably.
Lars
Lars
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