Sunday, January 20, 2013

Concrete dome texture done

Quick update, finished the texture for the dome over the weekend. Exported from Mari as five 4k textures for diffuse, same for bump map. Only need a quick reflection glossiness map and I'm ready for rendering.


Tuesday, January 15, 2013

Next stop, Turtle City

So, I'm finally closing in on ending the turtle project. Just thought I'd post a few of the iterations that have come and gone for you all to see.

First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.


Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.


This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city.  Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.


I'm not sure if I like turtles anymore.