Showing posts with label animation. modeling. Show all posts
Showing posts with label animation. modeling. Show all posts

Wednesday, November 13, 2013

High res orc warrior render

Here is the final image of the orc warrior, now in super high res deliciousness! Heads up, might take a little while to load. In the progress of posting the turntable and breakdown video to Vimeo as we speak, will post the link here when it's up.


Friday, February 22, 2013

Quick sculpt

Quick little ditty I made tonight. Now I gotta pack and get on a late night train with all the other clinically insane hobos that use public transport at night.


Sunday, January 20, 2013

Concrete dome texture done

Quick update, finished the texture for the dome over the weekend. Exported from Mari as five 4k textures for diffuse, same for bump map. Only need a quick reflection glossiness map and I'm ready for rendering.


Friday, December 21, 2012

Quick sculpt 12.21.2012

Well, seeing as I've been informed that the world is about to be covered in lava made from aliens and eaten by the mayan god of eating stuff, I figured I'd sketch a quick alien dude.


Saturday, December 1, 2012

Concept / paintover

What little spare time I've had these past 6 months have mostly gone into getting on top of things as far as the full creature pipeline goes. This has entailed a lot of time trying to learn about vray, proxies, displacement maps, SSS shaders, comping render passes in Nuke and that whole bag of fun. As a part of this I've been playing around with a giant turtle scene, where the idea was to have a city under a glass dome on top of its back.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?


The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.

Wednesday, November 17, 2010

Dominance War 5 - update 02

Here's about what I'll do as far as the concept goes. I sketched in a couple of weapons, as the whole flag standard thing was fucking boring me to tears. Think I'll go for the shotgun one, either that or the incredibly original and creative uranium crowbar. Thinking a ranged weapon would be logical since he already has that claw thingy for close up skull cracking.


Tuesday, November 16, 2010

Dominance War 5 - update 01

Just finished the base geometry for the mechanical arm. Might change it up some when I come to texturing, and there are some parts I'll probably have to change to reduce the polygon count (currently at 1080 triangles).