Showing posts with label SSS. Show all posts
Showing posts with label SSS. Show all posts
Wednesday, November 13, 2013
High res orc warrior render
Here is the final image of the orc warrior, now in super high res deliciousness! Heads up, might take a little while to load. In the progress of posting the turntable and breakdown video to Vimeo as we speak, will post the link here when it's up.
Thursday, November 7, 2013
Finally done
Holy crap. It's done. The turntable is still rendering its last frames as we speak, but the stills and the model itself is finally done. Enough yappin', lets see the goods. The video will be up sometime later this week.
Wednesday, October 30, 2013
Lighting tests
So, the model is pretty much done, so I've been spending the day starting to set up the lighting. I originally started to go for a normal high contrast, rim lighty type setup. But I sort of fell for the winter-ish diffuse light coming from this HDRI from sIbl, so not sure what direction I'll end up going in.
Other than that, I still need to put in the eyebrows, as well as tweak the spec maps some.
Other than that, I still need to put in the eyebrows, as well as tweak the spec maps some.
Monday, October 28, 2013
Skin texturing in MARI
The final texture for this project is starting to take shape, hoping to be able to get most of it done tonight so I can start messing around with the SSS shader tomorrow. The texture for the body itself is made up of three 4096x4096 patches for each shader channel, so 18 texture maps total when all is said and done (diffuse, subdermal, epidermal, bump, reflection amount+glossiness, displacement).
Tricky part so far is getting all of the different projections to blend together nicely as far as brightness and color go.
When the base texture is done, I plan on tweaking it to a more olive type tone, as well as putting in some tattoo details on the left arm side.
Tricky part so far is getting all of the different projections to blend together nicely as far as brightness and color go.
When the base texture is done, I plan on tweaking it to a more olive type tone, as well as putting in some tattoo details on the left arm side.
Friday, October 18, 2013
Aaand done
Finally finished one of the 2 pieces I've been raving on about. Still need to render a spin of this one, but all the bits and bobs are in there now, and the still image gave me a good opportunity to try out some grading and color choices in Photoshop. Hope you like it. If you don't, I'll probably start crying. Please don't make me cry.
Final graded version
Clay
Ungraded render straight from vray
Thursday, October 17, 2013
More SSS testin'
Did some more tweaks on the SSS shader and the texture maps themselves today. Was looking very rubber-masky, and while the latest tweaks takes out some of the subsurfacy goodness we all love too much, I think it looks a lot more realistic this way.
Eyebrows still crazy (vray fur), eyelashes way to dark and opaque (exported fibermesh from zbrush).
Sunday, October 13, 2013
SSS skin shader tests
Man, skin shaders are a lot of work. My inner render dude is loving it. My inner sculptor is crying a silent tear for all the details that get blurred out by the SSS.
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