Tuesday, March 5, 2013

Speed Sculpt and Not So Speed Sculpt

Just figured I'd post a couple of things I've been tinkering with these past couple of days.
First is a quick alien bust thing I did tonight, 1.5 hours or somewhere around there.
Second is a body sculpt I'm working on for more in depth use, more on that later. Still needs tons of work, and I'll be trying out making all the gear inside of zbrush this time using only extractions and shadowbox.



Friday, February 22, 2013

Quick sculpt

Quick little ditty I made tonight. Now I gotta pack and get on a late night train with all the other clinically insane hobos that use public transport at night.


Thursday, February 7, 2013

Ecorché

Just a quick ecorché I did tonight to brush up on my now severly dust covered anatomy skills. The image I used as base is one we were supplied when I did Scott Eatons amazing anatomy course a couple of years back.


Sunday, January 20, 2013

Concrete dome texture done

Quick update, finished the texture for the dome over the weekend. Exported from Mari as five 4k textures for diffuse, same for bump map. Only need a quick reflection glossiness map and I'm ready for rendering.


Tuesday, January 15, 2013

Next stop, Turtle City

So, I'm finally closing in on ending the turtle project. Just thought I'd post a few of the iterations that have come and gone for you all to see.

First one is the original idea, a city within a glass hemisphere. Spent a whole lot of time trying to get the city to integrate believably and look ok, but ended up scrapping the idea.


Second was having a mountain on top of the turtle's shell, with a city on top within a smaller glass dome. Spent a lot of time getting up to speed on texturing in Mari, but in the end I couldn't find any way to make the mountain integrate well onto the turtle model.


This is the one I'm ending up using. Kept the gate from #2, as well as the dome setup from #1. No more city.  Now all I need is to finish up texturing the concrete hemisphere (it's concrete now, not glass), stick the submarines back in, light the window slits and hit render. Off to comp.


I'm not sure if I like turtles anymore.

Friday, December 21, 2012

Quick sculpt 12.21.2012

Well, seeing as I've been informed that the world is about to be covered in lava made from aliens and eaten by the mayan god of eating stuff, I figured I'd sketch a quick alien dude.


Saturday, December 1, 2012

Concept / paintover

What little spare time I've had these past 6 months have mostly gone into getting on top of things as far as the full creature pipeline goes. This has entailed a lot of time trying to learn about vray, proxies, displacement maps, SSS shaders, comping render passes in Nuke and that whole bag of fun. As a part of this I've been playing around with a giant turtle scene, where the idea was to have a city under a glass dome on top of its back.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?


The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.