Well, seeing as I've been informed that the world is about to be covered in lava made from aliens and eaten by the mayan god of eating stuff, I figured I'd sketch a quick alien dude.
Friday, December 21, 2012
Quick sculpt 12.21.2012
Labels:
3D,
animation. modeling,
art,
CG,
character,
sculpt,
speedsculpt,
vfx
Saturday, December 1, 2012
Concept / paintover
What little spare time I've had these past 6 months have mostly gone into getting on top of things as far as the full creature pipeline goes. This has entailed a lot of time trying to learn about vray, proxies, displacement maps, SSS shaders, comping render passes in Nuke and that whole bag of fun. As a part of this I've been playing around with a giant turtle scene, where the idea was to have a city under a glass dome on top of its back.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
Tuesday, June 12, 2012
Quick sculpt and Monster Month
Hey y'all.
Another morning coffee quick sculpt. I also put in a rough start of what hopefully will be the first of many monsters this month. Inspired by Caesar Dacol's ongoing Monster Month, where he sculpts (in clay) a new monster design every day for a month, I thought I'd try doing the same for each week day for at least a while, as long as work and time permits it. I'll keep going with this one tomorrow, then on to another one on Wednesday.
Another morning coffee quick sculpt. I also put in a rough start of what hopefully will be the first of many monsters this month. Inspired by Caesar Dacol's ongoing Monster Month, where he sculpts (in clay) a new monster design every day for a month, I thought I'd try doing the same for each week day for at least a while, as long as work and time permits it. I'll keep going with this one tomorrow, then on to another one on Wednesday.
Saturday, May 26, 2012
Quick sculpt 05.25.2012
Found myself with an hour to spare, so I did some more work on the last one I posted. Hands and ears still in a very rough state. Might take this one all the way through the pipe, it's growing on me.
Tuesday, May 22, 2012
Speed sculpt 05.22.2012
Friday, May 18, 2012
Speed sculpt 05.18.2012
Quick ditty I did this morning before work, trying to get some creature stuff done as I have basically no experience doing non humanoid designs. About an hour of messing around with different shapes, nothing special but figured I'd try to post more of these early morning speeds.
Monday, May 7, 2012
The Hulk
So, guess what movie I went to see last night? :)
The Avengers, while also containing plenty of other great VFX work from among others ILM, has work by one of my favorite artists, Kris Costa. His work on the Hulk and the huge worm thing was seriously amazing. We got to see a 4k projection in stereo, which is absolutely the way to go if you have the possibility. Loved the movie, go see it. Or we're no longer friends.
I also went straight home and started to play around in zbrush with making my own Hulk model. This is where I left off, but I'll certainly keep on working on this later.
The Avengers, while also containing plenty of other great VFX work from among others ILM, has work by one of my favorite artists, Kris Costa. His work on the Hulk and the huge worm thing was seriously amazing. We got to see a 4k projection in stereo, which is absolutely the way to go if you have the possibility. Loved the movie, go see it. Or we're no longer friends.
I also went straight home and started to play around in zbrush with making my own Hulk model. This is where I left off, but I'll certainly keep on working on this later.
Thursday, May 3, 2012
Speed sculpt 05.03.2012
Quick sculpt I did this morning to warm up for a days work, took about an hour or so. Trying to crank one of these out in about that timeframe each morning, hoping for the old "practice makes perfect" thing to kick in. Any day now...
Labels:
3D,
anatomy,
human head,
sculpting,
zbrush
Sunday, April 15, 2012
Quick sculpt
Here's just a little thing I've been doodling on before work a couple of days this week. I'm up to my elbows in work these days, which results in little time for the types of things I would like to spend my time on, sleep and relaxation not excluded. I am however trying to get up an hour earlier on weekdays so I get to at least dick around in zbrush a little before going to work. Already feeling the advantages of more frequent practice, if only for a little while every day. So check this fat guy out, you freaks.
Monday, February 6, 2012
Shit, has it been a year already?
Wow, it just hit me how much time has gone by since I last posted. A full year. Needless to say my previous project has gone the way of the dodo, but another one has been in progress on and off for a while now. So, what have I been doing this past year? I've produced exceptionally little, but learned a whole lot. I've been attending some great anatomy classes, as well as studying vfx production techniques and drawing ecorches like a crazy person during a lot of my free time, much to my poor girlfriends annoyance.
I'll try to get some pics up on this here blog from my current project. It's a little more reined in compared to the last one, but still way ambitious. Maybe too much so, but what's new right?
To start things off, here's an ecorche I did, as well as a totally unrelated super quick wip sculpt I did tonight. Way rusty still, prime example of knowledge not meaning shit unless you're able to put it into practice. So I guess it's time to get cracking?
I'll try to get some pics up on this here blog from my current project. It's a little more reined in compared to the last one, but still way ambitious. Maybe too much so, but what's new right?
To start things off, here's an ecorche I did, as well as a totally unrelated super quick wip sculpt I did tonight. Way rusty still, prime example of knowledge not meaning shit unless you're able to put it into practice. So I guess it's time to get cracking?
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