Finally got the displacement maps for the body itself working properly in Maya. Apparently, when you combine 3 texture maps (one for each UV patch) using a +/- Average node, you have to pipe it into the vray displacement node via a luminance node.
The turntable mentioned in my previous post is ticking away when I'm not using the PC (which is about 27 seconds a day these days).
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment