Well, seeing as I've been informed that the world is about to be covered in lava made from aliens and eaten by the mayan god of eating stuff, I figured I'd sketch a quick alien dude.
Friday, December 21, 2012
Quick sculpt 12.21.2012
Labels:
3D,
animation. modeling,
art,
CG,
character,
sculpt,
speedsculpt,
vfx
Saturday, December 1, 2012
Concept / paintover
What little spare time I've had these past 6 months have mostly gone into getting on top of things as far as the full creature pipeline goes. This has entailed a lot of time trying to learn about vray, proxies, displacement maps, SSS shaders, comping render passes in Nuke and that whole bag of fun. As a part of this I've been playing around with a giant turtle scene, where the idea was to have a city under a glass dome on top of its back.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
However, after trying for a long time to get it to look right, I've decided I did not much care for how the city itself came out looking. So, back to the drawing board. The turtle itself is pretty much done. I did a quick render and painted over it to come up with some new ideas. Those tiny submarine thingies are also built already, just need to redo the city and build a mountain. Sounds easy enough, right?
The sketch was done in 5 minutes and looks like it as well. But hopefuly you get the idea.
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