So, its that time of year again. The main competition begins at Jan 5th, but the warmup mini comp is already going on. Real strict rules this year, as the theme is Dom War MMO character, which in turn means you have pretty strict texture and poly count restrictions. The rules are:
- No normal maps or bump maps, only diffuse, spec and glow maps allowed
- 3000 triangle poly maximum
- Texture size limit is 1024 for each map type
Hand painting textures is not something I have extensive experience with, so this will probably be the most difficult part of the whole thing for me. That and the whole reference painting. Needless to say I'm no concept artist.
I'll have plenty of time for this one though, as I don't really have a job these days. More details on this as soon as I'm properly out of that place. Lets just say that the details are proper juicy, so much so that I probably wont have the opportunity to divulge them all on the intarnets.
So expect regular updates on both Dom War and showreel junk in the coming weeks and months.
Todays post is evidence #1 to prove that I really aint no concept artist. Open your mouth baby, here it comes.
Tuesday, November 16, 2010
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