I said I would post something, didn't I?
I put on some obscure electronica music (which I never fucking listen to normally, but I've seen so many awesome artists overdub their timelapse videos with it, so I figured I'd try to get in on some of that positive mojo) and sculpted away. Here's what I got after about an hour and a half.
Now I've got to listen to some Symphony X tunes before bed so I don't turn into some headband wearing, glowstick waggling pussy while I sleep. Heavy guitars fo' life fool!
Sleep tight,
L
Saturday, May 29, 2010
Friday, May 28, 2010
Showreel anno 2010
So, it looks like my current main gig might be on its way down the fucking drain. The company I'm currently at (which I wont name here) has had a tough time the past year on the financial side, so the writing has been on the wall for a good while. So, just in case that should happen (God forbid) and everything goes to shit, I am going to need to freshen up on how to be a real artist, as well as get crackin on a new showreel.
I have planned on working on the reel for 8 weeks, primarily after work and on weekends. I do also have a shitload of overtime compensation leave I have to spend, so I'll be taking some time off of work between now and my 4 week summer vacation coming up in July to work on the reel.
So, what will be on this reel of which you speak?
Well, as I haven't had the time or energy to work on any personal projects outside of work, I pretty much have to drum up most of it in the aforementioned 8 week period. I have managed to dig up a few clips from work projects that might be decent enough to warrant a spot on a showreel, but they are few and far between. Here is the lineup I've been thinking of doing:
1: A new character model, short breakdown of sculpt and textures.
2: A spin of the new character model, posed and placed in an environment, with a breakdown showing the parts of the final composition (model, environment, set pieces, atmospherics etc.)
3: Creating a short VFX shot, doing some explosions, particle effects, smoke etc in a live footage.
4: A mix of work projects and some older personal stuff to show variety
Timeline
Week 1 - I just spent the first week gathering material from work projects, figuring out a concept for the new VFX shot and the new character, as well as writing a new CV.
Week 2 - Making and finalizing the new VFX shot
Week 3 - Creating the base meshes for the new character, both body and gear. Begin sculpting the main anatomical forms and begin sculpting the head.
Week 4 - Sculpting the head
Week 5 - Sculpting the body
Week 6 - Texturing body, head and gear. Setting up the environment for the spin shot.
Week 7 - I'm going away on vacation that week, so I might get that much work done. I I have some time left over I'll probably try to work on the environment some more.
Week 8 - Posing the character, placing it in the environment. Rendering the spin shot. Finalizing the full comp for the reel.
So, there you have it. There's a hell of a lot to do, so much I've in fact had to swear off porn for a while, and I'm not yet fully convinced I'll be able to pull it all off in 8 weeks. But I'll try, and now at least there will be regular updates on this here blog. I mean, it's not like I have a choice. I hear things cost money. And that the only place to get some of those moneys are from having a job. So, yay, right?
Peace
L
I have planned on working on the reel for 8 weeks, primarily after work and on weekends. I do also have a shitload of overtime compensation leave I have to spend, so I'll be taking some time off of work between now and my 4 week summer vacation coming up in July to work on the reel.
So, what will be on this reel of which you speak?
Well, as I haven't had the time or energy to work on any personal projects outside of work, I pretty much have to drum up most of it in the aforementioned 8 week period. I have managed to dig up a few clips from work projects that might be decent enough to warrant a spot on a showreel, but they are few and far between. Here is the lineup I've been thinking of doing:
1: A new character model, short breakdown of sculpt and textures.
2: A spin of the new character model, posed and placed in an environment, with a breakdown showing the parts of the final composition (model, environment, set pieces, atmospherics etc.)
3: Creating a short VFX shot, doing some explosions, particle effects, smoke etc in a live footage.
4: A mix of work projects and some older personal stuff to show variety
Timeline
Week 1 - I just spent the first week gathering material from work projects, figuring out a concept for the new VFX shot and the new character, as well as writing a new CV.
Week 2 - Making and finalizing the new VFX shot
Week 3 - Creating the base meshes for the new character, both body and gear. Begin sculpting the main anatomical forms and begin sculpting the head.
Week 4 - Sculpting the head
Week 5 - Sculpting the body
Week 6 - Texturing body, head and gear. Setting up the environment for the spin shot.
Week 7 - I'm going away on vacation that week, so I might get that much work done. I I have some time left over I'll probably try to work on the environment some more.
Week 8 - Posing the character, placing it in the environment. Rendering the spin shot. Finalizing the full comp for the reel.
So, there you have it. There's a hell of a lot to do, so much I've in fact had to swear off porn for a while, and I'm not yet fully convinced I'll be able to pull it all off in 8 weeks. But I'll try, and now at least there will be regular updates on this here blog. I mean, it's not like I have a choice. I hear things cost money. And that the only place to get some of those moneys are from having a job. So, yay, right?
Peace
L
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