Showing posts with label showreel. Show all posts
Showing posts with label showreel. Show all posts

Monday, January 24, 2011

Reelshot - Update #03

Here is where I'm at as far as the character goes right now. At the moment, I'm about a day and a half behind schedule, but I hope I'll be able to catch back up with most of the lag over the course of the coming week.

There are still some minor tweaks to be done to the sculpt, but it's getting there. Not going to do much more detailing on the body itself, as much of it will be covered by clothing anyway. I have also built parts of the set, started setting up camera projections for the surroundings etc; might post some of that later.

Lars


Monday, January 17, 2011

Reelshot - Basemesh : RPG

So, today was the official base mesh day here at the bunker. It's taken a little time to ween me off of 3DS Max after using that at work for a couple of years, but man is it good to be back in Maya. It's like going from from fucking notepad to MS Word. All of the sudden there is all sorts of fonts, colored text and clipart and shit.

Here is a work in progress of the basemesh for the RPG I posted the concept for a couple of posts ago. Still missing the sights and the locking mechanism for the backdraft section (the tapered part at the back end of the launcher).

I'll probably end up copying the locking bolt from the Carl Gustav RFK, since that is a piece of tech I am very familiar with. I have sort of a love/hate relationship with that thing from back in the army; it is a great piece of tank busting equipment, but it weighs a fucking shit ton and trust me, after lugging around that guy for a couple of weeks straight you really feel like showing all 84mm's of the business end of that thing in your mouth and blowing your fucking head off.

Ah, those were the days..


Well, according to the production plan I never got around to posting, I'm supposed to start sculpting the character model tomorrow, so I better get cracking on the base mesh for that. I guess there still is no sleep for the wicked. Or the unemployed.

Lars


Monday, June 14, 2010

VFX shot - shot03

I just pretty much finalized the missile scene for my VFX shot tonight, sans the slowed down heli sounds (hoping I'll be able to fix that tomorrow night). And in the progress I realized that a lot of time has passed since the last time I edited sound effects. Turns out there's a reason they pay people to do that shit. Mine aren't anywhere near perfect, but I guess the result turned out OK, all things considered. The file is somewhat large, but its TOTALLY WORTH IT. Yeah... Lets just say I hate web compression more for each time I try putting video on the internet.

Check back soon for more updates. Lets just say I'm starting to get eager to get going on this reel. I might just need it some day in the not so far flung future.

May the Lord watch over thee and thy cattle. And Mercedes. Or something.

L

Wednesday, June 9, 2010

Intro graphics

Just figured I'd post part of the motion graphics intro I've done for the showreel. This clip is an unfinished version of the latter half of the animation, just a quick look at the dissolve effect. Try to ignore the crappy web video compression.
Thanks to Andrew Kramer at Video Copilot for the run through of how to do stuff like this in After Effects. That dude has got some hardcore AE chops, I'll give him that.


Tuesday, June 8, 2010

Updates

Just figured I post this in a hurry before I log off for the night. First image is just a continuation, about an hour or so of work, on the sculpture I posted in my last entry. Second is my totally awesome storyboard for the VFX shot I mentioned in the task list for my new showreel. I know, I know, according to the plan, the VFX shot should be done already. But again, actual work and a bunch of software issues have pushed the schedule a week forward in time.

Check back soon,
L