Sunday, October 20, 2013

Displacement map tests

Finally got the displacement maps for the body itself working properly in Maya. Apparently, when you combine 3 texture maps (one for each UV patch) using a +/- Average node, you have to pipe it into the vray displacement node via a luminance node.

The turntable mentioned in my previous post is ticking away when I'm not using the PC (which is about 27 seconds a day these days).



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